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Reconstruction of Persepolis
Friday, May 1, 2009
Crowd Simulation
Characters are walking inside the environment along defined pathes.since real time processing of each animated character is quite heavy so they are low poly with small size of textures.
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2009
(8)
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May
(2)
GUI and Interaction
Crowd Simulation
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April
(3)
Fire
Paradaesa
Final Texturing
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February
(1)
Detail of 3D Models
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January
(2)
New GUI and Screen shot of Virtools
Screen shot and render of 3D studio MAX
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2008
(9)
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December
(5)
Acaemenid Attire
Interaction List
Graphical User Interface
The First Presentation-part 2
The First Presentation-part 1
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November
(4)
Gant Chart
Plans
CCE Mind Map
Reconstruction of “Apadana” and “The gate of all n...
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